The Council Card, and about the combo nature of the game
Dear Noburians,
We hope you are all well!
We haven’t begun production yet, as all of our localization partners (that will bring Etherstone in retail) are currently reviewing, or will soon give a final review, on all translated content. This additional step ensures that professional teams have one last opportunity to check the localization before we proceed with printing.
In this update, we’d like to share a couple of exciting things with you: a sneak peek at the council card, which is currently in pre-production, as well as more details on just how deep and combo-driven the gameplay can be.
Council Card
How Council cards work?
Council cards contain a scratchable code that, when claimed on the official website, activates a seat within the Etherstone Council. The activation process ensures that each seat is held by a distinct and engaged member of the Etherstone community.
How to redeem?
To avoid having to create a secondary account related to Etherstone, you just need a Thundergryph Club account (which you can create now to start your thunders collection) and you will be able to redeem your code on your Club profile. Each Council code will increase your sit power by 1 point (just like Thunders). The stronger the power of your sit, the more responsability you will have.
When the Council will start?
The Etherstone Council is designed to come to life once all 1000 seats are claimed. This milestone marks the initiation of Stage 2, unlocking the full potential of the community-driven decision-making process. No voting or decision will take place until the 1000 seats are taken.
Council members, each possessing a single vote, actively participate in determining the trajectory of Etherstone’s storyline (for the Etherstone Novel) and the implementation of future gameplay mechanisms. This democratic approach ensures that the collective wisdom of the community guides the evolution of the game.
Before embarking on a decision together we will leave time for you to enjoy and discover the game. It is important that council members are aware of the game lore and mechanism in order to decide what will be next for Etherstone.
If you have any questions about our Etherstone council, please leave a comment on this update!
Combo Game example
In this example, we’re exploring one of the countless possibilities for combo actions, thanks to strategic card drafting and the timing of when to play them.
The player’s situation is currently as follows: the cards at the bottom are the ones they have played, while the two at the top are the ones in their hand.
They make an attack to defeat the Wild Judge threat. They need 14 strength.
Their leader gives them 2 strength for each follower in play, bring it to a total of 6. The Grit Devourer grants them 5 by discarding 5 red mana. The Implanted Extirpator gives them 1. Flowing Crave provides 1 for each Exalted in play, for a total of 2. The overall total is now 14.
They defeat the threat, which causes them to lose 5 life points, bringing them down to 2. As a reward, they are allowed to summon a card with a discount of 3. They summon Forbidden Portal by paying only 1 white mana. The instant ability of the summoned card allows them to summon a follower with a discount of 2.
They summon Awaken Oneiros, which immediately grants them +2 life. Having played 7 cards, they end the game.
We can’t wait for you to experience the satisfying pace of the game that we love so much! If you have any questions, please feel free to use the comment section.
Thank you for staying updated on the game, and we look forward to chatting with you again soon!
Wishing you all the best,
Everyone here at Thundergryph Games